Patch 26.13 · June 23, 2026

Champion changes

18 champions changed this patch.

18 shown
  • Aphelios

    Aphelios

    • PassiveCalibrum
      • Bonus AD ratio increased to 15% bonus AD from 10%.
    • QOnslaught / Duskwave / Sentry
      • AD ratio increased to 20 to 41 for 7 AD from 19 to 40 for 7 AD.
      • Bonus AD ratio increased to 15 to 21 for 7 bonus AD from 10 to 16 for 7.
      • Bonus AD ratio increased to 34 to 52 for 7 bonus AD from 30 to 48 for 7.
  • Bard

    Bard

    • PassiveTraveler's Call
      • Base Meep damage reduced to 30 from 35.
      • Meep damage per 5 Chimes reduced to 6 from 10.
  • Brand

    Brand

      • Base mana regeneration increased to 11 from 9.
    • PassiveBlaze
      • Base detonation damage reduced to key=% of target's maximum health from key=%.
    • EConflagration
      • Mana cost increased to 90 at all ranks from 70 to 90.
  • Cassiopeia

    Cassiopeia

      • Health growth reduced to 98 from 104.
  • Draven

    Draven

    • EStand Aside
      • Cooldown reduced to 16 to 12 seconds from 18 to 14.
    • RWhirling Death
      • ·Damage modifier changed to key=% from key=%.
  • K'Sante

    K'Sante

    • EFootwork
      • Base shield reduced to 70 to 240 from 80 to 240.
      • Bonus health ratio reduced to 13.5% bonus health from 15%.
  • Kai'Sa

    Kai'Sa

    • WVoid Seeker
      • Cooldown reduced to 20 to 14 seconds from 22 to 14.
    • RKiller Instinct
      • Base shield increased to 100 to 200 3 from 70 to 110 3.
  • LeBlanc

    LeBlanc

    • RMimic: Sigil of Malice / Mimic: Distortion / Mimic: Ethereal Chains
      • Base damage increased to 70 to 230 3 from 70 to 210 3.
      • Mark base damage increased to 140 to 460 3 from 140 to 420 3.
      • Base damage increased to 150 to 480 3 from 150 to 450 3.
      • Base damage increased to 70 to 230 3 from 70 to 210 3.
      • Fracture base damage increased to 140 to 460 3 from 140 to 420 3.
  • Locke

    Locke

    • PassiveSilver Stake
      • ·Innate: '''Locke's basic attacks deal 5 + (40-5)/17*(x-1) (+ 10% AP) bonus''' magic damage on-hit, increased by key=%, up to 5*2 + (40*2-5*2)/17*(x-1) (+ 20% AP).
    • QRitual Nails
      • Active: Locke hurls a nail in the target direction that deals 50 to 90 (+ 20% AP) magic damage to enemies hit, slows them by 25% for 1 second, and applies a stack of Soul Nails for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. Against targets with at least 2 Soul Nails stacks, the slow is increased to 60% and lasts for 2 seconds. Ritual Nails can be recast twice more within 5 seconds of the activation at no additional cost, with a 0.5-second static cooldown Unaffected by ability haste between casts.
      • ·Recast: Locke mimics the first cast's effects. For each recast not used when Ritual Nails ends, 20 to 35 of the ability's cooldown and mana cost is refunded, up to a 20*2 to 35*2 refund for two remaining recasts.
      • ·'''Locke's' next damaging basic attack or Ashen Pursuit against an enemy with Soul Nails stacks consumes them all to deal 20 to 60 (+ 25 to 35% AP) bonus magic damage for each stack. This damage is increased by 20% and 40% for two and three Soul Nails'' stacks respectively.
      • ·Cost: 70 mana.
      • ·Cooldown: 10 to 6 seconds.
      • ·Cast Time: 0.25 seconds, Target Range: 950, Width: 100.
    • WSoul Ignition
      • ·Active: Locke ignites his soul for 6 seconds, gaining 40 + (70-40)/17*(x-1) bonus attack speed and 40 to 60% (+ 2% per 100 AP) bonus movement speed for the duration, with the latter decaying to 20% over 1 second after 1.5 seconds have elapsed. While active, Locke also stores 40 to 200 (+ 120% AP) of grey health on his health bar equal to 100% of the post-mitigation damage Damage calculated after modifiers he takes from enemy champions, up to a cap, plus the total amount of health lost from ''Soul Ignition's health resource. This is increased by up to 40 + (200-40)/17*(x-1) (+ 20% AP) based on his missing health and Soul Ignition's'' elapsed duration.
      • ·After 0.5 seconds, Soul Ignition can be recast within the duration, and does so automatically afterwards.
      • ·Recast: Locke ends Soul Ignition and consumes his current grey health to heal for the same amount.
      • ·''Soul Ignition's recast can be used while affected by cast-inhibiting crowd control.''
      • ·Initial Cost: 50 to 70 mana.
      • ·Cost: 0.5% current health per 0.25 seconds for 6 seconds.
      • ·Cooldown: 18 to 14 seconds.
      • ·Cast Time: None.
    • EAshen Pursuit
      • ·Active: Locke blinks to the target location, dealing 40 to 80 (+ 40% AP) magic damage to all nearby enemies upon arrival.
      • ·For the next 4 seconds, Locke gains range 275 bonus range and can declare an basic attack attack command (default: rmb MB2 / right-click) against an enemy unit. After 0.1 seconds or if the declared attack target is within his attack range, Locke ends Ashen Pursuit and dash in the target's direction, dealing 40 to 120 (+ 40% AP) magic damage to enemies he passes through as well as those around him, and applying on-hit effects to the primary target if they were hit.
      • ·Scoring a takedown against an enemy champion resets ''Ashen Pursuit's'' cooldown.
      • ·Locke loses the bonus attack range and cannot perform the dash while he is immobilize (excluding See notes berserk and taunt) or ground.
      • ·Cost: 30 mana.
      • ·Cooldown: 10 seconds.
      • ·Cast Time: 0.5 seconds, Target Range: 375 Maximum blink range (estimated), has no minimum blink range, Queue Threshold: 0.175 seconds.
    • RPurgatory
      • ·Active: Locke throws a totem artifact that travels to the target location over 0.5 seconds. After a 0.25-second delay of its landing, the totem rises into the air and fires latching nails onto all enemies around it, dealing them 150 to 300 3 (+ 60% AP) magic damage, slow them by 99% decaying over 2 seconds, and marking enemy champions hit for 5 seconds. Marked enemies are execute below 10 to 12 3% (+ 0.5% per Sealed Champion stack) of the target's maximum health. Successful executions refresh the duration of the mark on all affected targets.
      • ·At the end of the mark's duration, if at least one champion was executed, the totem seals away the souls of all executed champions and drops itself onto the ground, both over 2.25 seconds. It then remains on the ground for the same duration as ''Purgatory's cooldown, but for no less than 60 seconds. Locke can retrieve it by moving near it. Upon retrieving the totem, Purgatory's'' current cooldown is reduced by 20% for each champion sealed, and Locke gains a Sealed Champion stack per champion.
      • ·If Locke does not pick up the dropped totem before it expires, he automatically gains a Sealed Champion stack.bug
      • ·Cost: 100 mana.
      • ·Cooldown: 120 to 80 3 seconds.
      • ·Cast Time: 0.5 seconds, Target Range: 950, Effect Radius: 400, Queue Threshold: 0.5 seconds.
  • Olaf

    Olaf

    • QUndertow
      • Bonus monster damage increased to 20 to 120 from 20 to 80.
  • Poppy

    Poppy

    • QHammer Shock
      • Monster damage cap increased to 75 to 195 from 50 to 170.
  • Qiyana

    Qiyana

    • QEdge of Ixtal
      • Monster damage increased to 175% from 155%.
  • Rek'Sai

    Rek'Sai

    • EFurious Bite
      • Base damage reduced to 70 to 170 from 80 to 192.
      • Bonus AD ratio reduced to 60% bonus AD from 64%.
      • Maximum Fury damage modifier reduced to 120% from 125%.
      • Increased base damage reduced to 84 to 204 from 100 to 240.
      • Increased bonus AD ratio reduced to 72% bonus AD from 80%.
  • Rumble

    Rumble

    • QFlamespitter
      • Base damage per tick reduced to 50/12 to 150/12 from 60/12 to 160/12.
      • AP ratio per tick increased to 105/12% AP from 100/12% AP.
  • Senna

    Senna

      • Critical damage modifier reduced to 85% from 90%.
    • PassiveAbsolution
      • Minions and lessers monsters Senna kill Mist Wraith drop chance reduced to 5% from 10%.
      • Lesser minions and lesser monsters killed by allied Mist Wraith drop chance increased to 32% from 28%.
    • QPiercing Darkness
      • ·Cooldown refund changed to on-attack from on-hit.
  • Sion

    Sion

    • QDecimating Smash
      • Minimum base damage reduced to 30 to 90 from 40 to 120.
    • WSoul Furnace
      • Mana cost increased to 75 to 95 from 65 to 85.
  • Vex

    Vex

    • ELooming Darkness
      • Cooldown reduced to 12 seconds from 13.
    • RShadow Surge
      • Reset time window increased to 8 seconds from 6.
  • Zaahen

    Zaahen

    • WDreaded Return
      • Cooldown reduced to 14 to 12 seconds from 16 to 12.